DUNGEON MASTER RID | CASUAL GAME MASTER | OLD SCHOOL GAMING
Player expectations & game information:
Combat & Tactics: Heavy - Highly Lethal.
Roleplaying: Medium - Focus on player problem solving and communication skills.
Puzzles: Low to Medium - Traps are deadly, players need to consider options.
Experience Level: Moderate to Advance, new players are welcome, but, not necessarily designed with them in mind.
Content Warnings: Descriptions of comical levels of gore and brutality, racism, political corruption, slavery, sex, etc.
Age Warning: Any and all players who participate in my games MUST be over the age of 18.
Sexual Content: Is a fade to black scenario, there might be references to sexual activity but it will never be shown/described in detail.
X-Cards: I do not employ a system for the use of X-Cards, if something in game makes you uncomfortable, please contact me.
"I enjoy these games since I like not feeling invincible like in most 5e games. It brings an intense sense of fear every game I play and makes even making it to level 2 in a game a ground breaking achievement. Overall, a more intense game with my choices feeling like they actually matter since a single mistake could mean you dying.”
Talvara: The Fractured Lands - Living Campaign & West Marches
- Talvara uses the KNAVE system, a quick and easily hackable OSR game system. Character creation is fast, and you can be ready to play the game in minutes. It's similar enough to the world's most popular role-playing game that few players should have issues figuring out exactly what they need to in order to make this work. That said, IT IS an OSR game. So that means it's a different kind of play style in comparison to what most players are probably used to. Come in and read the character creation, expectations of play, and maybe you'll find something interesting.
Infinite Darkness - OSR Sci-fi Roleplaying Game
- You will need a team with a diverse skill set in order to survive -- being able to fire a gun is well and good, but you need more than just broad shoulders and a big gun. Your team needs technicians to investigate ancient, forgotten technology; it needs engineers to rig lifts or reprogram robots in subterranean complexes you're breaking into; it needs pilots to hijack that ship off the moon you're being pursued across; it needs infiltration agents to contort through ducts and slip locks; it needs slick, suited fast-talkers to broker deals with the powerful and insinuate their way into secure locations; it needs medics to patch up claw-rent limbs and laser burns; it needs biologists to diagnose the strange illness your away team comes back with upon exploring a new planet... and much, much more. Combat will be a part of what you do, but it will be far from all you do, and remember that just because you can fight something, doesn't mean there's even a chance that you might win -- discretion is the better part of valor, because if there's one universal truth about the future, it's this: life is cheap.
"I like to play tabletop role-playing games with Rid because his style of DMing keeps it interesting. He has a very good way of describing things and keeping people involved. You never know if your character will survive or not so you can feel an actual thrill. He loves the game as much if not more then the players so we know he is just as invested as us.”