The intent of the rules presented here are for those who are interested in playing 5E, but want to bridge the gap into the OSR. This should be an easy to understand version of the OSR and allow players who might be interested in the old school role-playing scene to try it out. It's a bridge to our games and settings like MORTIS, etc.
5th Edition OSR | Rules Changes for OHR GAMING COMMUNITY.
CLASSES & archetypes:
Available classes for 5E OSR: OMENSWORN
Cleric (Life Domain Only).
Druid (Circle of Life Only).
Fighter (Champion Only).
Paladin (Oath of Devotion Only).
Ranger (Beast Master Only).
Rogue (Thief Only).
Warlock (Great Old One Only).
Available races for 5E OSR: OMENSWORN
RULES CHANGES & ADDITIONS:
Feats: Feats are removed/not used in OSR 5E.
Background: You do not choose a background from the list, instead come up with something on your own. Choose 2 skill proficiencies of your choice.
Hit Points: Roll your hit points at every level, no exceptions.
Attributes: Roll 3D6 down the line and get a +2 hit point bonus. Alternatively, you can roll 3D6 six times and place the attributes where you want them.
Death & Dying: Death Saves are no longer used, instead once you reach negative hit points equal to your constitution score, you die. Bleeding out -1 per round.
Spellcasting: Cantrips are gone, they can only be taken as 1st level spells. To cast a spell, you must pass a Charisma DC 8 + Spell Level roll.
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