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    • MORTIS >
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  • Home
  • Design Log
  • News & Updates
  • PC Gaming
    • Guild Info >
      • Guild Charter
      • Guild History
      • Roleplay Policy
    • New World >
      • Iron Circle
    • World of Warcraft >
      • dice system
      • Recruitment
    • Game Servers >
      • Valheim
  • Tabletop Gaming
    • MORTIS >
      • Campaign Info >
        • Campaign Primer
        • Living Campaign
      • Mortis Setting >
        • World Lore
        • Timeline
        • Language & Names
        • Races of Mortis
      • Mortis Basic
      • Mortis Advanced
      • Mortis Conversions >
        • Mortis 5e
        • Mortis AGE
    • Infinite Darkness
  • Community
    • Social Contract
    • Game Masters
    • Partners
    • Credits
    • Archive
    • Submissions
    • Ohr Games Trello
  • Game Schedule

Languages of Mortis

* - Languages marked with * need to be approved first. Generally a character must have 16+ Intelligence or Mind.
​** - Languages marked with ** cannot be learned unless special circumstances are provided to the player by a GM.

Human Languages

Uncommon Languages

  • Arkadian (Arkadian Empire)
  • Vand(or) (Vandorians)
  • Ashath (People of Kashath)
  • Khaldish (Khald)
  • Trade Tongue (Common)
  • Selnian (Selha)
  • Orim (Thorimund)
  • Thanasian (Thanasi)
  • Ornin (Oronok)
  • Akama (Okma)
  • Aumu (Kohmu)
  • Hwnish (Hwn)
  • Nerth (Briagothian)
  • Ushati (Kashath)
  • Giun (Ozmu)
  • Nemed (Nemedian)
  • Ahn (Assassi)
  • Numor*
  • Eskarinin*
  • Ovroyian*
  • Axian*

Rare Languages

  • Primordial**
  • Exoni**
  • Black Chant**
  • Inferis**
  • Abyssal**
  • True Dwarven**
  • Bright Isle Elvish*
  • Todeswald Elvish*
  • Orkon
  • Draconic**
  • ​Narak*
  • Wilderland Tongue*
  • Sarvhas*
  • Khar'uan*​
  • ​Inxoian*
  • Tuatha*
  • Troll*
  • Giant*
  • Goblin
  • Gnoll***
  • Celese
  • Tewa Dwarven*

Naming Conventions

Human naming conventions

  • ​Briagothians
    • Gothic.
    • Hebrew.
    • Old High German.
    • Anglo-Saxon.
  • Vandorians
    • Anglo-Saxon.
    • Gothic.
  • Arkkadians
    • Sumerian.
    • Phoenician.
    • Roman.
  • Kashath
    • Polish.
    • Croatian.
    • Serbian.
  • Thorimund
    • Gaul.
    • Norwegian.
    • Welsh.
    • Manx.
  • Khald
    • Celtic - Irish.
    • Celtic - Scottish.
  • Oronok
    • Danish.
    • Finnish.
    • Anglo-Saxon.
  • Narak
    • Persian.
    • Ossetian.
  • Komuh
    • Afrikaner.
    • Oromo.
    • Zulu.
  • Omzu
    • Somali.
    • Kikuyu.
    • Oromo.
  • Selha
    • Tibetan.
    • Mongolian.
    • Sumerian.
  • Okma
    • Endo Japanese.
  • Hwn
    • Ancient Egyptian.
    • Sumerian.
    • Assyrian.
  • Thanasi
    • Phoenician.
    • Ancient Greek.
    • Sumerian.
    • Roman.
  • Jisong
    • Korean.

demi-human naming conventions

  • ​Todeswald Elves
    • Gaelic.
  • Ishul Insel Elves
    • Ancient Egyptian.
    • Sumerian.
    • Assyrian.
  • Sakin'iidhan Elves
    • Ancient Egyptian.
    • Muslim.
  • Empire Dwarves
    • Icelandic.
    • Dwarven.
    • Faroese.
  • Freemarch Dwarves
    • Scottish.
    • Irish.
    • Gaelic.
  • Greywater Dwarves
    • Sammi.
    • Finnish.
    • Hungarian.
  • Tewa Dwarves
    • Samoan.
    • Maori.
    • Tahitian.
  • High Ogres
    • Nepalese.
    • Tibetan.
    • Mongolian.
  • Orkon
    • Nepalese.
    • Tibetan.
    • Mongolian.
  • Drakon
    • Nahuatl (Aztec)
  • Luminous (Lumyn)
    • Gaelic.
    • Welsh.
    • Danish.
  • Trollkin
    • Malaysian.
    • Indonesian.
  • Harkon
    • Latin.
    • Spanish.
    • Italian.
    • French.
  • Half-Giant
    • Norwegian.
    • Icelandic.
    • Danish.
  • Rakashan
    • Gothic.
  • Groundling
    • Incoherent mess.
  • Hobbs
    • Fae-like.
The Ohr Gaming Network  is a gaming community focused on fostering a group of mature, intelligent, funny and down to earth players who are more interested in camaraderie over competitiveness. We want the Ohr Gaming Community to be a place for adults that can enjoy socializing with friends as much as they enjoy playing the games themselves.

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