Hit Points Changes
- Your starting hit points are now equal to 5 + Racial Hit Point bonus.
- Classes grant the same HP bonus every level. You do not add your Constitution modifier.
- Barbarian: +8 Hit Points every level.
- Bard: +3 Hit Points every level.
- Blood Hunter: +4 Hit Points every level.
- Cleric: +4 Hit Points every level.
- Druid: +3 Hit Points every level.
- Fighter: +6 Hit Points every level.
- Monk: +4 Hit Points every level.
- Paladin: +6 Hit Points every level.
- Ranger: +5 Hit Points every level.
- Rogue: +3 Hit Points every level.
- Sorcerer: +2 Hit Points every level.
- Warlock: +3 Hit Points every level.
- Wizard: +2 Hit Points every level.
- Illrigger: +4 Hit Points every level.
IMPORTANT INFORMATION - THIS IS NOT A STANDARD D&D GAME!
Torches in the Dark is a heavily modified version of the world’s most popular role-playing game. Ohr is dying a slow death, nights grow longer and colder and the things from beyond the veil are slowly clawing their way into the Waking World. The gods who once watched over Ohr have left and now only ashen skies, freezing nights, and the blood-curdling screams of the dead and the dying are here to remind us of our ancestor’s failure and hubris. Players must thrive in the shadow of the remnants of the God-binder Empire. Cities are dens of evil, greed, and excess and the wilds are untamed and extremely dangerous. Abandoned ruins, forgotten strongholds of alien creation, deadly temples filled with cultists of dark gods best left buried, degenerate and cannibalistic tribes of men, and an underbelly ruled by the dead are all that await those fool-hardy enough to adventure out into the world. Ohr is unforgiving and relentless. You will have to rely on more than a strong sword arm and a silver tongue to survive. Every single advantage is worth having when you set out to find the forgotten places. Most of you will die terrible deaths, forgotten and alone. Only a few of you brave souls will ever claw your way to the top. Those that do will be lucky, but eventually even the greatest of us fall, and in Ohr that is a certainty.
- Characters can and will die, this is not an easy game. To survive you will have to work with others and think about your actions. Consider all options, run if you have to. Live to fight another day.
- Combat is extremely deadly with level one characters potentially dying outright under specific circumstances. Traps, critical hits, or just being purely unlucky can all potentially spell the end of a character.
- We have a unique list of races and classes all setting appropriate to our world. Classes are balanced around the idea of the maximum level being 10 with the first booklet detailing levels 1-4 or 'Tier 1' of play.
- Our game is a mixture of 1st and 5th editions of the world's most popular role-playing game.
- Skills are % based rather than having to roll a D20.
- Characters gain a flat rate of hit points every level based on their chosen class.
- Attributes, classes, and races are rolled randomly. You have a % based chance of being able to select a specific race or class. Some races and classes are limited to our patron members who support the server.
- All games on our server are free to play, but you can choose to support our server by becoming a patron or by donating your time to create unique content for the community.
CREATE A CHARACTER SHEET ON ROLL20:
Create your character sheet with the command !charsheet in Roll20 chat. Change the name immediately. If you're not sure what your characters name is going to be, use the same name you have in discord.

Naming Conventions: [Lvl. 1] Character Name
- If we go through the sheets and your sheet doesn't fit the naming conventions exactly, we will delete that sheet immediately.
- Every player only gets ONE character sheet.
- If you die, REUSE that sheet. This is to cut down on sheet clutter because of the heavy player traffic.
- Use the command /talktomyself to make roll tests without spamming the chat.
- Type /talktomyself again to get out of it.
GENERATING ABILITY SCORES: TORCHES IN THE DARK
You can generate ability scores by using one of three different methods. You should use a pencil to write down all information, as most statistics will change during the course of game-play. If you are playing the game online make sure that you roll all dice in-chat for the GM to see. Each character creation step should be done IN ORDER. Do not choose your race or class before rolling your attributes, etc.
Method 01: Rolling the Dice: Roll 3D6 for each ability score, placing them in the attributes as you roll. 1st roll is Strength, 2nd roll is Intelligence, etc. Method 02: Racial Attributes: When selecting a race, each race already has a pre-determined attribute array that you can choose to take for your character. These ability scores cannot be swapped or changed. Method 03: Die Distribution: Each ability score starts at 6, roll eight D6 and add to stats as desired. No score can be higher than 18 and the full amount of any die must be able to be added. Example: If you have three 5’s you can’t add all three to the base of 6 and drop the extra 3 points to get an 18. An 18 is only possible by some combination of dice adding up to 12. |
Character Ability Scores:
Characters will have scores ranging from 3 to 21 (18 max at character creation) in each of the following ability scores. A bonus or penalty is associated with each score, as shown on the table below. Please note: Some classes require specific attribute scores before being able to become a member of that class.
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Starting Hit Points:
Each character begins with Hit Points equal to 5 + Racial Health Bonus + Class Health Bonus
Each character begins with Hit Points equal to 5 + Racial Health Bonus + Class Health Bonus