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  • Home
  • Design Log
  • News & Updates
  • PC Gaming
    • Guild Info >
      • Guild Charter
      • Guild History
      • Roleplay Policy
    • New World >
      • Iron Circle
    • World of Warcraft >
      • dice system
      • Recruitment
    • Game Servers >
      • Valheim
  • Tabletop Gaming
    • MORTIS >
      • Campaign Info >
        • Campaign Primer
        • Living Campaign
      • Mortis Setting >
        • World Lore
        • Timeline
        • Language & Names
        • Races of Mortis
      • Mortis Basic
      • Mortis Advanced
      • Mortis Conversions >
        • Mortis 5e
        • Mortis AGE
    • Infinite Darkness
  • Community
    • Social Contract
    • Game Masters
    • Partners
    • Credits
    • Archive
    • Submissions
    • Ohr Games Trello
  • Game Schedule
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Additional rules

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ESCALATION AND COMBAT: HEROIC AND DEADLY!
Starting on the second round of combat, an escalation die (D6) begins to turn, representing a bonus to the Critical Threshold of all combatants taking part in combat. All enemies and players begin to critically strike on a progressively lower number as the combat continues. IE: On the third round of combat, the Escalation die is a 3. Players and monsters now land critical strikes on a roll of 17-20.

HEALING & FATIGUE

Characters who rest at a sanctuary, heal a number of hit points equal to their hit die x 2. In addition, roll 1D6 and remove that many fatigue points. This can only occur once per week in game.

DEATH & DYING
When a character is reduced to zero hit points, every point of damage they take afterward reduces their attributes. If an attribute is reduced to zero, the character gains 2 fatigue points. If at any time, two of a character’s attributes are reduced to zero, the character immediately begins to die. When a character is dying, they are unconscious and gain 1 (one) fatigue point every round. If at any point an unconscious character is at 10 fatigue points, they are dead. Roll a new character. Allies can attempt to pull allies back from the brink by making a successful mind save while attending to them. If the save is a success, the character is no longer dying, but is still unconscious until the end of the encounter.

HEROICS
  • All players begin the game with a single heroic point, or ‘hero point’. Heroic points can be used to do one of the following things:
  • Your saving throw is a success (even if failed).
  • You heal for an amount of hit points equal to your Hit Die.
  • You increase your AC by +2 for one round.
  • You deal maximum damage on a successful attack.

STRAIN & FATIGUE
Some attacks, spells, or other features can cause characters to gain strain. For every 10 strain a character has, they gain one fatigue mark. Fatigue reduces a character’s effective carrying capacity by 1.

ARMOR CLASS & DEFENSE
  • All players begin with a base armor class of 10. That number is further augmented by the type of armor worn, including helms and shields that provide a further bonus.
  • Most armors also provide flat damage resistance vs. physical attacks, the amount is reduced and afterwards damage is calculated. IE: Heavy Chain armor provides a +4 to AC and has an Armor Defense of 2. If you are hit by an attack that deals 6 damage, you only take 4. -2 from the AD of the Heavy Chain.

​CARRY SLOTS & EQUIPMENT
All players can carry up to a weight of 12. All items (within reason) cost 1 weight to carry. Weapons and armor have different weight values based on their defenses, features, etc.

WEAPON SLOTS:
  • Light Weapons - 1 Slot.
  • One-Handed Weapons - 1 Slot.
  • Half-Handed Weapons - 2 Slots.
  • Two-Handed Weapons - 2 Slots.
  • Ranged Weapons - 2 Slots.

​ARMOR SLOTS:
  • Light Armor - 1 Slot.
  • Medium Armor - 2 Slots.
  • Heavy Armor - 2 Slots and 1 fatigue point.
  • Shield - 1 Slot.
  • Helm - 1 Slot.
The Ohr Gaming Network  is a gaming community focused on fostering a group of mature, intelligent, funny and down to earth players who are more interested in camaraderie over competitiveness. We want the Ohr Gaming Community to be a place for adults that can enjoy socializing with friends as much as they enjoy playing the games themselves.

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